Exploring the cultural heritage preservation through digitisation: A case study of traditional children's games in Limpopo Province, South Africa

dc.contributor.advisorMatshidze, P. E.
dc.contributor.advisorNetshandama, V. O.
dc.contributor.authorMadima, Thizwilondi Joanbeth
dc.date2021
dc.date.accessioned2021-12-08T07:25:20Z
dc.date.available2021-12-08T07:25:20Z
dc.date.issued2021-11-19
dc.descriptionPhD (African Studies)en_ZA
dc.descriptionDepartment of African Studies
dc.description.abstractThe aim of this study was to explore how traditional children’s games could be preserved through digitisation. This study is premised on the contention that modernisation has led to the disappearance of most traditional children’s games. Children no longer play most of these games because they no longer have the access, place and time to do so. In dominant contemporary culture, most children spend their time hooked up in playing modern games using their cellular phones, computers and a vast array of similar or related gadgets. The digital preservation of traditional children’s games seems to be a largely unaddressed topic in scholarship. Instead, much focus is drawn towards the digital preservation of library materials and aspects of tangible cultural heritage. Traditional children’s games were originally preserved through oral tradition, then later through books and various forms of print-works. Preserved in this way, they are largely not accessible to most children. This study was grounded on the Sankofa, Diffusion of Innovation and the Afrocentric socio-ontogenesis theories. This study applied the case study and participatory action research design. Data collection methods included semi-structured interviews, focus group discussions, observations and document analysis. The study participants were elders, educators and students from various disciplines and they were selected using the purposive sampling technique. Various ways of preserving games through digitisation such as social media, digital applications (apps) and websites were explored. In addition, barriers to the digitisation of traditional children’s games were identified, and they include the disconnection between the digitised games and the original games, as well as lack of internet connectivity in most rural areas. This study resulted in the development of two new innovations. An app was created for muravharavha and mufuvha games, while a website that hosts ndonde, khadi and mahundwane traditional games was also developed. The study recommends that the digital preservation of traditional children’s games should be robustly pursued through social media, apps and websites. The success of the recommendations is contingent upon the support by stakeholders such as institutions of higher learning, schools, policy makers and rural communities.en_ZA
dc.description.sponsorshipNRFen_ZA
dc.format.extent1 online resource (xvi, 209 leaves)
dc.identifier.apacitationMadima, T. J. (2021). <i>Exploring the cultural heritage preservation through digitisation: A case study of traditional children's games in Limpopo Province, South Africa</i>. (). . Retrieved from http://hdl.handle.net/11602/1757en_ZA
dc.identifier.chicagocitationMadima, Thizwilondi Joanbeth. <i>"Exploring the cultural heritage preservation through digitisation: A case study of traditional children's games in Limpopo Province, South Africa."</i> ., , 2021. http://hdl.handle.net/11602/1757en_ZA
dc.identifier.citationMadima, T. J. (2021) Exploring the cultural heritage preservation through digitisation: A case study of traditional children's games in Limpopo Province, South Africa. University of Venda, South Africa.<http://hdl.handle.net/11602/1757>.
dc.identifier.ris TY - Thesis AU - Madima, Thizwilondi Joanbeth AB - The aim of this study was to explore how traditional children’s games could be preserved through digitisation. This study is premised on the contention that modernisation has led to the disappearance of most traditional children’s games. Children no longer play most of these games because they no longer have the access, place and time to do so. In dominant contemporary culture, most children spend their time hooked up in playing modern games using their cellular phones, computers and a vast array of similar or related gadgets. The digital preservation of traditional children’s games seems to be a largely unaddressed topic in scholarship. Instead, much focus is drawn towards the digital preservation of library materials and aspects of tangible cultural heritage. Traditional children’s games were originally preserved through oral tradition, then later through books and various forms of print-works. Preserved in this way, they are largely not accessible to most children. This study was grounded on the Sankofa, Diffusion of Innovation and the Afrocentric socio-ontogenesis theories. This study applied the case study and participatory action research design. Data collection methods included semi-structured interviews, focus group discussions, observations and document analysis. The study participants were elders, educators and students from various disciplines and they were selected using the purposive sampling technique. Various ways of preserving games through digitisation such as social media, digital applications (apps) and websites were explored. In addition, barriers to the digitisation of traditional children’s games were identified, and they include the disconnection between the digitised games and the original games, as well as lack of internet connectivity in most rural areas. This study resulted in the development of two new innovations. An app was created for muravharavha and mufuvha games, while a website that hosts ndonde, khadi and mahundwane traditional games was also developed. The study recommends that the digital preservation of traditional children’s games should be robustly pursued through social media, apps and websites. The success of the recommendations is contingent upon the support by stakeholders such as institutions of higher learning, schools, policy makers and rural communities. DA - 2021-11-19 DB - ResearchSpace DP - Univen KW - Culture KW - Cultural heritage KW - Digitisation KW - Preservation KW - Traditional children's games LK - https://univendspace.univen.ac.za PY - 2021 T1 - Exploring the cultural heritage preservation through digitisation: A case study of traditional children's games in Limpopo Province, South Africa TI - Exploring the cultural heritage preservation through digitisation: A case study of traditional children's games in Limpopo Province, South Africa UR - http://hdl.handle.net/11602/1757 ER - en_ZA
dc.identifier.urihttp://hdl.handle.net/11602/1757
dc.identifier.vancouvercitationMadima TJ. Exploring the cultural heritage preservation through digitisation: A case study of traditional children's games in Limpopo Province, South Africa. []. , 2021 [cited yyyy month dd]. Available from: http://hdl.handle.net/11602/1757en_ZA
dc.language.isoenen_ZA
dc.rightsUniversity of Venda
dc.subjectCultureen_ZA
dc.subjectUCTDen_ZA
dc.subjectDigitisationen_ZA
dc.subjectPreservationen_ZA
dc.subjectTraditional children's gamesen_ZA
dc.subject.ddc793.40968257
dc.subject.lcshCultural property -- Protection -- South Africa -- Limpopo
dc.subject.lcshChildren -- South Africa -- Limpopo
dc.subject.lcshChildren -- Folklore
dc.subject.lcshGames -- South Africa -- Limpopo
dc.subject.lcshChildren's games, African
dc.subject.lcshDigital preservation -- South Africa -- Limpopo
dc.titleExploring the cultural heritage preservation through digitisation: A case study of traditional children's games in Limpopo Province, South Africaen_ZA
dc.typeThesisen_ZA

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